In this edition of Embedded Vision Insights:
- Virtual and Augmented Reality Opportunities
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Google's Project Tango
- Vision in Robotic Vacuum Cleaners
- Embedded Vision Community Conversations
- Embedded Vision in the News
LETTER FROM THE EDITOR |
Virtual reality (VR) is a hot technology right now, especially for gaming applications. Current market leader Oculus held a developer conference in Hollywood last weekend and wowed attendees with its latest iteration of the Rift headset design, code-named "Crescent Bay". Samsung and Sony are actively developing their own VR gear, the former in partnership with Oculus. And plenty of other companies, such as Vrvana with its Totem head-mounted display (HMD), are waiting in the wings for the market to embrace VR. There's only one problem, as panelists at an Oculus developer conference session pointed out: While the VR headset's embedded sensors are able to accurately determine your head's orientation, viewing direction and motion, there's currently no integrated way for it to discern what the rest of your body is doing. Are your feet dancing? Are your arms waving? What are your hands, and the fingers attached to them, doing? The Oculus Rift by itself doesn't have a clue, and wrist- and ankle-mounted motion sensor accessories are cumbersome and provide only rudimentary additional data. This means that your own body cannot appear in the virtual world in a realistic way. Enter embedded vision with the solution. As demonstrated by SoftKinetic's Tim Droz at a recent Alliance Member Meeting, a depth camera mounted to the VR headset is able to see and insert the actions of your hands into the virtual world you're interacting with (complete with accurate gesture recognition). Place a camera elsewhere in your VR "game room", and it's able to view not only the movements of your hands but of your full body. And, as Microsoft's Kinect and Sony's PlayStation 4 Camera reveal, this technology can be sold quite inexpensively, especially when the hardware price is subsidized by content sales. Another hot technology is augmented reality (AR), which as its name suggests, aspires to information-enhance the real world instead of replacing it. As with VR, it's a compelling opportunity for various embedded vision solutions; see, for example, Qualcomm's recent Vuforia development tools press release from the company's developer conference last week, as well as Ori Inbar's (AugmentedReality.org) presentation at May's Embedded Vision Summit, and a technical article co-authored by several Alliance member companies. And while you're on the Alliance website, make sure you check out all the other great new content published there in recent weeks. Thanks as always for your support of the Embedded Vision Alliance, and for your interest in and contributions to embedded vision technologies, products and applications. Whenever you come up with an idea as to how the Alliance can better service your needs, you know where to find me. Brian Dipert |
FEATURED VIDEOS |
Google Project Tango: Integrating 3D Vision Into Smartphones A Conversation With Scott Krig, Author of "Computer Vision Metrics: Survey, Taxonomy, and Analysis"
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FEATURED ARTICLES |
High-Performance Machine Vision Systems Using Xilinx 7 Series Technology
Embedded Vision Enters the Robotic Vacuum Cleaner Market
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FEATURED COMMUNITY DISCUSSIONS |
Free Book Opportunity: "Computer Vision Metrics: Survey, Taxonomy, and Analysis" I'm Looking for a Computer Vision Expert!
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FEATURED NEWS |
Qualcomm Announces Vuforia for Digital Eyewear, Powering the Next Generation of Augmented Reality Experiences Xilinx, Northwest Logic and Xylon Provide Low Cost FPGA-based MIPI Interfaces for Video Displays and Cameras Altera and Baidu Collaborate on FPGA-based Acceleration for Cloud Data Centers
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