Brian Dipert

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Robot Soldiers: Hampered By Their Imagers

As anyone who's followed the U.S. military's engagements in countries such as Afghanistan, Iraq, and Pakistan already knows, this country's armed forces are increasingly relying on robotic alternatives to human warriors; tread-equipped Roomba and Scooba siblings to disarm bombs, for example, or propeller- and wing-equipped drone alternatives to fighter jets for both surveillance and bomb-delivering […]

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Augmented Reality: Applications Strive For Meaningful Applicability

As you may recall, I devoted the week-ago news writeup to the topic of augmented reality. How appropriate it seemed, therefore, to open up yesterday's USA Today and find the every-Monday Digital Traveler column focused on the topic of AR this week. The writeup headline, however, foreshadows the lukewarm critique that follows it; 'Augmented reality

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Facial Recognition: Is Caricature The Key To Accurate Cognition?

To wrap up the week, I'd like to pass along a fascinating article I read a few days ago in the latest print edition of Wired Magazine. Entitled 'What Caricatures Can Teach Us About Facial Recognition,' it begins with the valid observation that the science of surveillance system-based facial recognition rapidly gained in importance after

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Automotive Vision: Eliminating Human Error From The Navigation Equation

In October 2009, on the way back from running a half marathon in San Jose, CA, I encountered a first-of-season snow storm on I80 just east of the highway 20 interchange (an area known as Yuba Gap, for folks familiar with the region). Although the posted speed limit was 65 mph, given the conditions I'd

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Motion Capture: Embedded Vision Advancements Make It Beefier And Faster

I still remember my first SIGGRAPH, in 1999. At it, I auditioned my first motion capture system, and at first I admittedly wasn't very impressed. After all, the model employed in the demo was clad in a somewhat silly looking skin-tight outfit, complete with what looked like dozens of cotton balls attached at various points

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Augmented Reality: Qualcomm’s SDK Update Tells An Intriguing Silicon- And Software-Agnostic Story

My first exposure to augmented reality (aside from occasional demos at past SIGGRAPHs), or so I thought until earlier this morning, was when I tried out a Nintendo 3DS portable gaming console a few months back in advance of tearing it down (along with iFixit's Kyle Wiens) in front of a live crowd at the

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Facial Detection On Sony’s PlayStation Move And Apple’s iOS 5: Embedded Vision Continues To Thrive

If you're a software coder interested in doing embedded vision development, you're unfortunately (as mentioned last Friday) not going to be able to use the official Kinect SDK unless you target Windows 7 (and only Windows 7). Granted, you've got other options; if Kinect is your target hardware foundation, there's always the open-source community to

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Kinect

Microsoft Kinect SDK Released, Robotics Developer Studio Kit Resurrected

As noted in a news entry on on July 27, Microsoft's Craig and Don Mattrick (president of the Interactive Entertainment Business unit), announced at TechForum on February 21 the company's planned release of a non-commercial Kinect SDK later that spring. Developed by Microsoft Research in collaboration with IEB, this free download was intended to "give

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Managing Customer Expectations For Video Content Analysis

The VCA Europe 2011 Conference was held on June 27th & 28th at the Hilton Paddington Hotel in London, UK. The objective of the conference was to provide a forum for senior executives, technical managers, and marketing personnel from leading VCA companies to meet with end-users, integrators and other industry players to examine the market

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Here you’ll find a wealth of practical technical insights and expert advice to help you bring AI and visual intelligence into your products without flying blind.

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