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Imagination’s Smart, Efficient Approach to Mobile Compute

This article was originally published at Imagination Technologies' website, where it is one of a series of articles. It is reprinted here with the permission of Imagination Technologies. Imagination designed its PowerVR Tile-Based Deferred Rendering (TBDR) graphics architecture more than 20 years ago with a focus on efficiency across performance, power consumption and system level […]

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Measuring GPU Compute Performance

This article was originally published at Imagination Technologies' website, where it is one of a series of articles. It is reprinted here with the permission of Imagination Technologies. After exploring a quick guide to writing OpenCL kernels for PowerVR Rogue GPUs and analyzing a heterogeneous compute case study focused on image convolution filtering, I am

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Helping Out Reality

This article was originally published at Intel's website. It is reprinted here with the permission of Intel. One day was a summer day like any other summer day. The next, everything had changed. Like swarms, like zombies they came, walking randomly in public places, staring lost into their smart phones, growing increasingly agitated. And then,

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Scalable Electronics Driving Autonomous Vehicle Technologies

This article was originally published at Texas Instruments' website. It is reprinted here with the permission of Texas Instruments. Vehicles capable of autonomous operation are in the early stages of development today for use on the roads in the near future. To move self-driving cars from vision to reality, auto manufacturers depend on enabling electronic

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Making Cars Safer Through Technology Innovation

This article was originally published at Texas Instruments' website. It is reprinted here with the permission of Texas Instruments. Today, automotive manufacturers are introducing new vehicle control features to save fuel, add security and convenience, and above all make cars much safer to drive. These changes, designed to assist drivers and make vehicles more autonomous

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Facial Analysis Delivers Diverse Vision Processing Capabilities

Computers can learn a lot about a person from their face – even if they don’t uniquely identify that person. Assessments of age range, gender, ethnicity, gaze direction, attention span, emotional state and other attributes are all now possible at real-time speeds, via advanced algorithms running on cost-effective hardware. This article provides an overview of

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Camera Interfaces Evolve to Address Growing Vision Processing Needs

Before a still image or video stream can be analyzed, it must first be captured and transferred to the processing subsystem. Cameras, along with the interfaces that connect them to the remainder of the system, are therefore critical aspects of any computer vision design. This article provides an overview of camera interfaces, and discusses their

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Supported Zero-copy Flows Inside the PowerVR Imaging Framework

This article was originally published at Imagination Technologies' website, where it is one of a series of articles. It is reprinted here with the permission of Imagination Technologies. In a previous article we described our PowerVR Imaging Framework, a set of extensions to the OpenCL and EGL APIs that enable efficient zero-copy sharing of memory

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Deep Learning with INT8 Optimization on Xilinx Devices

This is a reprint of a Xilinx-published white paper which is also available here (1 MB PDF). Xilinx INT8 optimization provide the best performance and most power efficient computational techniques for deep learning inference. Xilinx's integrated DSP architecture can achieve 1.75X solution-level performance at INT8 deep learning operations than other FPGA DSP architectures. ABSTRACT The

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The PowerVR Imaging Framework Camera Demo

This article was originally published at Imagination Technologies' website, where it is one of a series of articles. It is reprinted here with the permission of Imagination Technologies. Writing and optimizing code for heterogeneous computing can be difficult, especially if you are starting from scratch. Imagination has set up a new page where developers can

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