Codeplay Implements MKL-BLAS for NVIDIA GPUs Using SYCL and DPC++
This blog post was originally published at Codeplay Software’s website. It is reprinted here with the permission of Codeplay Software. Software developers are looking more than ever at how they can accelerate their applications without having to write optimized processor specific code. SYCL is the industry standard for C++ acceleration, giving developers a platform to […]
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