Face Detection

Microsoft’s Kinect: Designed For Inevitable Consumer Neglect (Plus A Today-Only Promotion You Should Inspect)

The IEEE Hot Chips Conference has historically been a can't-miss event for me each year, but I wasn't able to attend this year's 23rd iteration held last week. Tipped off by a 'tweet' from a former co-worker, I realized too late that Microsoft was on the program, discussing the objectives and implementation of the Kinect […]

Microsoft’s Kinect: Designed For Inevitable Consumer Neglect (Plus A Today-Only Promotion You Should Inspect) Read More +

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Facial Recognition: Is Caricature The Key To Accurate Cognition?

To wrap up the week, I'd like to pass along a fascinating article I read a few days ago in the latest print edition of Wired Magazine. Entitled 'What Caricatures Can Teach Us About Facial Recognition,' it begins with the valid observation that the science of surveillance system-based facial recognition rapidly gained in importance after

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Automotive Vision: Eliminating Human Error From The Navigation Equation

In October 2009, on the way back from running a half marathon in San Jose, CA, I encountered a first-of-season snow storm on I80 just east of the highway 20 interchange (an area known as Yuba Gap, for folks familiar with the region). Although the posted speed limit was 65 mph, given the conditions I'd

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Facial Detection On Sony’s PlayStation Move And Apple’s iOS 5: Embedded Vision Continues To Thrive

If you're a software coder interested in doing embedded vision development, you're unfortunately (as mentioned last Friday) not going to be able to use the official Kinect SDK unless you target Windows 7 (and only Windows 7). Granted, you've got other options; if Kinect is your target hardware foundation, there's always the open-source community to

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Kinect

Microsoft Kinect SDK Released, Robotics Developer Studio Kit Resurrected

As noted in a news entry on on July 27, Microsoft's Craig and Don Mattrick (president of the Interactive Entertainment Business unit), announced at TechForum on February 21 the company's planned release of a non-commercial Kinect SDK later that spring. Developed by Microsoft Research in collaboration with IEB, this free download was intended to "give

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PittPatt

Facial Recognition: Increasing Adoption, Coupled With Privacy-Fueled Rebellion

As yesterday's post noted, embedded vision applications are rapidly broadening their reach beyond historical niches into widespread-adoption areas. Sometimes, this expansion occurs with the enthusiastic support of those being affected by it. Other times, though, the reaction isn't quite as sanguine. Such is the seeming case with facial recognition, which is the topic of an

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Avatar Kinect Hits The Xbox LIVE Marketplace: Facial Recognition Becomes Commonplace

Speaking of the Xbox 360…yesterday, Microsoft released Avatar Kinect, a capability first unveiled at Microsoft's early-January Consumer Electronics Show keynote and free to Xbox LIVE Gold subscribers (and to all Xbox 360 users through September 8) from Kinect Fun Labs. The Xbox 360 user interface has incorporated user-customizable Avatars since mid-November 2008; here's what currently

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Qualcomm Ramps Up Its Gesture Recognition Efforts Via GestureTek Asset Acquisition

Qualcomm Incorporated, a developer and licensor of wireless communications and mobile processing technologies, announced today that it has acquired a portion of the intellectual property assets of embedded vision pioneer GestureTek, along with "key engineering resources," focused on mobile applications. This is not an outright acquisition, however; GestureTek is "retaining other assets that relate to

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Most promising new application for Embedded Vision? Star Wars on Kinect.

We started a discussion in the Forums on Mass Effect 3, based on an E3 presentation.  However, the application that might sell the most Kinects will probably be this Star Wars game.  Join the forum discussion to help us analyze any insights into the future of gesture-based interfaces in more than just games. Courtesy of:

Most promising new application for Embedded Vision? Star Wars on Kinect. Read More +

CEVAFaceDetection

Design Guidelines for Embedded Real-Time Face Detection Applications

By Eldad Melamed Project Manager, Video Algorithms CEVA To read this article as a pdf file, click here. Much like the human visual system, embedded computer vision systems perform the same visual functions of analyzing and extracting information from video in a wide variety of products. In embedded portable devices such as Smartphones, digital cameras, and

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Here you’ll find a wealth of practical technical insights and expert advice to help you bring AI and visual intelligence into your products without flying blind.

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