Gesture Control

Kinectimals

Microsoft Kinectimals: Gesture-Based Interfaces Come To Smartphones

One notable optics omission from Nokia's first two Windows Phone O/S-based handsets, a writeup on which I just published, is that they don't include the front-facing cameras which Windows Phone v7.5 supports for the first time, and which other OEMs are including in their new "Mango"-based handsets. The omission is especially surprising given that Nokia's […]

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10-18Coconut

Kinect For Kids: Microsoft Partners with Sesame Street, National Geographic And Dis(ney)

Two weeks back, I discussed how Microsoft was "maturing" the Xbox 360 Kinect experience by integrating support for the peripheral in an increasing number of new games, including adult-tailored titles such as Forza Motorsport 4. More recently, Microsoft took the broadening aspiration in the other direction, partnering with three other companies to create content targeting

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forza4kinect

Microsoft’s Kinect Gets Better: Forza Motorsport 4 Is A Go-Getter

While Kinect is an impressive embedded vision hardware achievement, both in an absolute sense and particularly when considering its price tag, the software that harnesses its potential has to date been (at least in this observer's mind) a bit underwhelming. Granted, titles such as Kinect Sports are a lot of fun. But they're…gimmicky. And they're

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Eddie

Microsoft Robotics Studio 4: A Beta That Moves Kinect-Based Embedded Vision Forward

Back in early August on this site, as well as a few weeks later in BDTI's monthly email newsletter, I mentioned that Microsoft had recently made two notable embedded vision announcements: Releasing the Kinect SDK for Windows Beta in mid-June, followed by Unveiling the Kinect Services suite for Robotics Developer Studio 2008 R3 in mid-July

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ident-gesture-chip

Gesture-Based Interfaces: Industry Commitments and Investments

This is a busy week in tech, with calendar-contending conferences from both Intel (the yearly Developer Forum) and Microsoft (BUILD, formerly known as the PDC i.e Professional Developers Conference) in progress here in the United States, along with Qualcomm's IQ2011 in Istanbul. I'm not in Anaheim (BUILD) or San Francisco (IDF), far from Istanbul, but

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Microsoft’s Kinect: Designed For Inevitable Consumer Neglect (Plus A Today-Only Promotion You Should Inspect)

The IEEE Hot Chips Conference has historically been a can't-miss event for me each year, but I wasn't able to attend this year's 23rd iteration held last week. Tipped off by a 'tweet' from a former co-worker, I realized too late that Microsoft was on the program, discussing the objectives and implementation of the Kinect

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Facial Detection On Sony’s PlayStation Move And Apple’s iOS 5: Embedded Vision Continues To Thrive

If you're a software coder interested in doing embedded vision development, you're unfortunately (as mentioned last Friday) not going to be able to use the official Kinect SDK unless you target Windows 7 (and only Windows 7). Granted, you've got other options; if Kinect is your target hardware foundation, there's always the open-source community to

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Kinect

Microsoft Kinect SDK Released, Robotics Developer Studio Kit Resurrected

As noted in a news entry on on July 27, Microsoft's Craig and Don Mattrick (president of the Interactive Entertainment Business unit), announced at TechForum on February 21 the company's planned release of a non-commercial Kinect SDK later that spring. Developed by Microsoft Research in collaboration with IEB, this free download was intended to "give

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Avatar Kinect Hits The Xbox LIVE Marketplace: Facial Recognition Becomes Commonplace

Speaking of the Xbox 360…yesterday, Microsoft released Avatar Kinect, a capability first unveiled at Microsoft's early-January Consumer Electronics Show keynote and free to Xbox LIVE Gold subscribers (and to all Xbox 360 users through September 8) from Kinect Fun Labs. The Xbox 360 user interface has incorporated user-customizable Avatars since mid-November 2008; here's what currently

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home_left

Qualcomm Ramps Up Its Gesture Recognition Efforts Via GestureTek Asset Acquisition

Qualcomm Incorporated, a developer and licensor of wireless communications and mobile processing technologies, announced today that it has acquired a portion of the intellectual property assets of embedded vision pioneer GestureTek, along with "key engineering resources," focused on mobile applications. This is not an outright acquisition, however; GestureTek is "retaining other assets that relate to

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