Gesture Control

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Gesture Recognition: Enabling Natural Interactions With Electronics

By Dong-Ik Ko (Lead Engineer, Gesture Recognition and Depth-Sensing) and Gaurav Agarwal (Manager, Gesture Recognition and Depth-Sensing) Texas Instruments This is a reprint of a Texas Instruments-published white paper, which is also available here (2.6 MB PDF). Introduction Over the past few years, gesture recognition has made its debut in entertainment and gaming markets. Now, […]

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Unwanted Surveillance: An Inevitable Outcome of Consumer Non-Cognizance?

Remember the Samsung image sensor-inclusive televisions that I first mentioned in early January, with a follow-up blurb last Friday? Well, thanks to a Slashdot heads-up earlier today, I've got even more to say…and it's disturbing, to say the least. The title, "New Samsung TV Watches You Watching It," may be a sufficient topic tip-off, but

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Embedded Vision In The News: Various Week-Ending Views

Ordinarily, my daily news writeups focus rifle-like on a single-subject theme, but I've collected a diversity of smaller tidbits in recent weeks. And so, for today I thought I'd choose a more shotgun-like approach to delivering information to you. Back in mid-January, I told you how Samsung was leveraging image sensors (and microphones) built into

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Vision-Based Gesture Recognition: An Ideal Human Interface for Industrial Control Applications

By Brian Dipert Editor-In-Chief Embedded Vision Alliance Senior Analyst BDTI This article was originally published in Digi-Key's Microcontroller TechZone. An excerpt of it is reprinted here with the permission of Digi-Key. Embedded vision, the evolution and extrapolation of computer-based vision systems that process and interpret meaning from still and video images, is poised to be

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Kinect For Windows: Now Shipping (Along With “Gold” Software), Plus Developer Demos

As I previously reported in early January, Microsoft's Kinect for Windows hardware began showing up in various retail channels on February 1, right on schedule. A month back, when I first checked Amazon's website, it was showing a several-week lead time, but the product is now reportedly in stock and ready for immediate shipment. And

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Gesture Recognition–First Step Toward 3D UIs?

by Dong-Ik Ko and Gaurav Agarwal Texas Instruments This article was originally published in the December 2011 issue of Embedded Systems Programming. Gesture recognition is the first step to fully 3D interaction with computing devices. The authors outline the challenges and techniques to overcome them in embedded systems. As touchscreen technologies become more pervasive, users

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Kinect Built Into the PC: Prototypes Suggest Inevitability

Two days from now, the PC-tailored and "close view"-supportive variant of Microsoft's Kinect will reportedly be available for sale. I've suspected ever since hearing the initial news of Microsoft's PC aspirations that the company's plans included not only a USB-tethered peripheral for existing systems but also a bezel-embedded Kinect version licensed to computer OEMs for

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Kinect for Windows’ “Close Mode”: Firmware Seemingly Carries The Full Load

Two weeks ago, when I first wrote about Microsoft's upcoming Kinect for Windows, I wondered how substantially it'd differ from the Xbox 360-intended model, and whether the changes would reflect evolution in software, hardware or both. Shortly-thereafter coverage in Wired indicated: The Kinect for Windows unit also offers a modified USB connector and better protection

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