FUNCTIONS

“The Evolution of Object Recognition in Embedded Systems,” a Presentation from CEVA

Moshe Shahar, Director of System Architecture at CEVA, presents the "Evolution of Object Recognition in Embedded Systems" tutorial at the May 2015 Embedded Vision Summit. Camera-enabled devices have made great strides in performance and quality in recent years, but they still fall far short of human visual perception. To reach their potential, vision-enabled systems must […]

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May 2015 Embedded Vision Summit Technical Presentation: “Low-power Embedded Vision: A Face Tracker Case Study,” Pierre Paulin, Synopsys

Pierre Paulin, R&D Director for Embedded Vision at Synopsys, presents the "Low-power Embedded Vision: A Face Tracker Case Study" tutorial at the May 2015 Embedded Vision Summit. The ability to reliably detect and track individual objects or people has numerous applications, for example in the video-surveillance and home entertainment fields. While this has proven to

May 2015 Embedded Vision Summit Technical Presentation: “Low-power Embedded Vision: A Face Tracker Case Study,” Pierre Paulin, Synopsys Read More +

Gaze Tracking Using CogniMem Technologies’ CM1K and a Freescale i.MX53

This demonstration, which pairs a Freescale i.MX Quick Start board and CogniMem Technologies CM1K evaluation module, showcases how to use your eyes (specifically where you are looking at any particular point in time) as a mouse. Translating where a customer is looking to actions on a screen, and using gaze tracking to electronically control objects

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Adding Precise Finger Gesture Recognition Capabilities to the Microsoft Kinect

CogniMem’s Chris McCormick, application engineer, demonstrates how the addition of general-purpose and scalable pattern recognition can be used to bring enhanced gesture control to the Microsoft Kinect. Envisioned applications include augmenting or eliminating the TV remote control, using American Sign Language for direct text translation, and expanding the game-playing experience. To process even more gestures

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“Keeping Brick and Mortar Relevant, A Look Inside Retail Analytics,” A Presentation from Prism Skylabs

Doug Johnston, Founder and Vice President of Technology at Prism Skylabs, delivers the presentation "Keeping Brick and Mortar Relevant: A Look Inside Prism Skylabs and Retail Analytics" at the December 2014 Embedded Vision Alliance Member Meeting. Doug explains how his firm is using vision to provide retailers with actionable intelligence based on consumer behavior.

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Vision in Wearable Devices: Enhanced and Expanded Application and Function Choices

A version of this article was originally published at EE Times' Embedded.com Design Line. It is reprinted here with the permission of EE Times. Thanks to the emergence of increasingly capable and cost-effective processors, image sensors, memories and other semiconductor devices, along with robust algorithms, it's now practical to incorporate computer vision into a wide

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Practical Computer Vision Enables Digital Signage with Audience Perception

This article was originally published at Information Display Magazine. It is reprinted here with the permission of the Society of Information Display. Signs that see and understand the actions and characteristics of individuals in front of them can deliver numerous benefits to advertisers and viewers alike.  Such capabilities were once only practical in research labs

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Smart In-Vehicle Cameras Increase Driver and Passenger Safety

This article was originally published at John Day's Automotive Electronics News. It is reprinted here with the permission of JHDay Communications. Cameras located in a vehicle's interior, coupled with cost-effective and power-efficient processors, can deliver abundant benefits to drivers and passengers alike. By Brian Dipert Editor-in-Chief Embedded Vision Alliance Tom Wilson Vice President, Business Development

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Accelerate Machine Learning with the cuDNN Deep Neural Network Library

This article was originally published at NVIDIA's developer blog. It is reprinted here with the permission of NVIDIA. By Larry Brown Solution Architect, NVIDIA Machine Learning (ML) has its origins in the field of Artificial Intelligence, which started out decades ago with the lofty goals of creating a computer that could do any work a

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“How to Make the World More Interactive: Augmented Reality as the Interface Between Wearable Tech and the Internet of Things,” a Presentation from AugmentedReality.org

Ori Inbar, co-founder and CEO of AugmentedReality.org, presents the "How to Make the World More Interactive: Augmented Reality as the Interface Between Wearable Tech and the Internet of Things" tutorial at the May 2014 Embedded Vision Summit. In this talk, Inbar explains how augmented reality, which relies heavily on embedded vision, is transitioning from a

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Here you’ll find a wealth of practical technical insights and expert advice to help you bring AI and visual intelligence into your products without flying blind.

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