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OakleyThump

Augmented-Reality Glasses: Will Google Bring Them To The Masses?

I've been following with no shortage of interest the recent rumors that Google's developing glasses with built-in augmented reality displays. Initial reports came out last December, and were followed by more (supposed) information earlier this month (including the claim that they look like Oakley's Thump line, shown in the above image). And apparently, they're controlled […]

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Gender-Triggered Advertising: Embedded Vision-Based Chastising

Back in early January, I told you about a vending machine that refused to dispense pudding samples if it discerned that a child was standing in front of it. Now, courtesy of TechCrunch, comes word of a digital billboard that via "facial recognition software with an HD camera" will only display a promotional clip if

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Analyzing Twins: A Challenging Data Set For Facial Recognition Algorithms

Back in mid-August, I mentioned the Twin Days Festival held each year in Twinburg, Ohio, and (perhaps not surprising to you at this point) attended by identical twins around the world. Researchers from the University of Notre Dame also regularly attend the Twin Days Festival, capturing images of those identical twins and using those photographs

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Embedded Vision: FPGAs’ Next Notable Technology Opportunity

By Brian Dipert Editor-In-Chief Embedded Vision Alliance Senior Analyst BDTI This article was originally published in the First Quarter 2012 issue (PDF) of the Xilinx Xcell Journal. It is reprinted here with the permission of Xilinx. A jointly developed reference design validates the potential of Xilinx’s Zynq device in a burgeoning application category. By Brian

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Gesture Recognition–First Step Toward 3D UIs?

by Dong-Ik Ko and Gaurav Agarwal Texas Instruments This article was originally published in the December 2011 issue of Embedded Systems Programming. Gesture recognition is the first step to fully 3D interaction with computing devices. The authors outline the challenges and techniques to overcome them in embedded systems. As touchscreen technologies become more pervasive, users

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Kinect Built Into the PC: Prototypes Suggest Inevitability

Two days from now, the PC-tailored and "close view"-supportive variant of Microsoft's Kinect will reportedly be available for sale. I've suspected ever since hearing the initial news of Microsoft's PC aspirations that the company's plans included not only a USB-tethered peripheral for existing systems but also a bezel-embedded Kinect version licensed to computer OEMs for

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CloseMode

Kinect for Windows’ “Close Mode”: Firmware Seemingly Carries The Full Load

Two weeks ago, when I first wrote about Microsoft's upcoming Kinect for Windows, I wondered how substantially it'd differ from the Xbox 360-intended model, and whether the changes would reflect evolution in software, hardware or both. Shortly-thereafter coverage in Wired indicated: The Kinect for Windows unit also offers a modified USB connector and better protection

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Camera Cognition: Finally, True Facial Recognition

Every time I discuss the topics of "facial recognition" and "digital cameras" in the same breath, Jeff Bier validly corrects me. That's because while cameras nowadays commonly do facial detection, i.e. identifying people in a scene and adjusting exposure, focus and other settings to optimize their digital image reproduction, they don't identify specific individuals… …until

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Eye-Tracking Technology: A Tobii Demonstration and Freescale’s Aspiration

In recent weeks, I've discussed Tobii's eye-tracking technology several times, both for its ability to monitor driver attention in vehicles, and to control next-generation operating systems' graphical user interfaces. As I mentioned last week, Tobii demonstrated its Gaze software for Windows 8 at the Consumer Electronics Show, and Engadget got a chance to take it

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