Augmented Reality Functions
September 2013 Qualcomm UPLINQ Conference Presentation: “Accelerating Computer Vision Applications with the Hexagon DSP,” Eric Gregori, BDTI
Eric Gregori, Senior Software Engineer at BDTI, presents the "Accelerating Computer Vision Applications with the Hexagon DSP" tutorial at the September 2013 Qualcomm UPLINQ Conference. Smartphones, tablets and embedded systems increasingly use sophisticated vision algorithms to deliver capabilities like augmented reality and gesture user interfaces. Since vision algorithms are computationally demanding, a key challenge when
October 2013 Embedded Vision Alliance Member Meeting Keynote: “Augmented Reality Opportunities and Challenges: From Novelty to Productivity,” Ori Inbar, AugmentedReality.org
Ori Inbar, Founder and CEO of AugmentedReality.org, delivers the keynote, "Augmented Reality Opportunities and Challenges: From Novelty to Productivity," at the October 2013 Embedded Vision Alliance Member Meeting. In this presentation, Ori explains how augmented reality (which relies heavily on embedded vision) is transitioning from a bleeding-edge technology embraced mainly by enthusiasts to a mainstream
Augmented Reality: Another Future-Forecasting Video For You To See
Back in early April, I shared with you the futuristic concept video that accompanied the public unveiling of Google's Glass augmented reality system. I'll have more to say about Google Glass in the near future, as it received notable technology showcase at the recent Google I/O developer conference. For now, however, I thought I'd share
Google’s Project Glass(es): A Further Loss Of Privacy With A Touch Of Class
Remember Google's augmented reality glasses, the rumors of which I mentioned back in late February? Well, they're real, as it turns out, at least in prototype form. They're under development by the same 'Google X Lab' that is working on the company's autonomous automobile…and it's not April 1st, so I'm not fooling (although that's not
Augmented Reality: EE Times’ Coverage At MWC
Thanks to the increasing prevalence of live blogs, video streams and the like, it's becoming increasingly feasible to cover a conference without even attending it, thanks to the remaining poor sods who still muster the enthusiasm to travel there. You'll note, for example, that I generated a lot of content in spite of not shuttling
Augmented-Reality Glasses: Will Google Bring Them To The Masses?
I've been following with no shortage of interest the recent rumors that Google's developing glasses with built-in augmented reality displays. Initial reports came out last December, and were followed by more (supposed) information earlier this month (including the claim that they look like Oakley's Thump line, shown in the above image). And apparently, they're controlled
Augmented Reality: A David Pogue-Authored Summary
I hope that those of you who took last week off for the holidays had an enjoyable vacation! I worked part-time, but only part-time, and focused a decent chunk of off-hours attention (when I wasn't catching up on my accumulated sleep deficit, that is) working my way through an enormous pile of to-be-read books and
A Microsoft Research Mashup: Kinect + Augmented Reality = A Holodeck Mockup
I've often heard it claimed that Microsoft's Research Labs is the only remaining substantial-sized industry R&D arm, subsequent to the demise of Bell Labs and the downsizing of folks like Xerox PARC. While I don't have any particular interest in confirming or refuting the claim, what I will say with confidence is that the multi-site,
Augmented Reality: Applications Strive For Meaningful Applicability
As you may recall, I devoted the week-ago news writeup to the topic of augmented reality. How appropriate it seemed, therefore, to open up yesterday's USA Today and find the every-Monday Digital Traveler column focused on the topic of AR this week. The writeup headline, however, foreshadows the lukewarm critique that follows it; 'Augmented reality
Augmented Reality: Qualcomm’s SDK Update Tells An Intriguing Silicon- And Software-Agnostic Story
My first exposure to augmented reality (aside from occasional demos at past SIGGRAPHs), or so I thought until earlier this morning, was when I tried out a Nintendo 3DS portable gaming console a few months back in advance of tearing it down (along with iFixit's Kyle Wiens) in front of a live crowd at the