Gesture Control Functions
October 2013 Embedded Vision Summit Technical Presentation: “Better Image Understanding Through Better Sensor Understanding,” Michael Tusch, Apical
Michael Tusch, Founder and CEO of Apical Imaging, presents the "Better Image Understanding Through Better Sensor Understanding" tutorial within the "Front-End Image Processing for Vision Applications" technical session at the October 2013 Embedded Vision Summit East. One of the main barriers to widespread use of embedded vision is its reliability. For example, systems which detect
September 2013 Qualcomm UPLINQ Conference Presentation: “Accelerating Computer Vision Applications with the Hexagon DSP,” Eric Gregori, BDTI
Eric Gregori, Senior Software Engineer at BDTI, presents the "Accelerating Computer Vision Applications with the Hexagon DSP" tutorial at the September 2013 Qualcomm UPLINQ Conference. Smartphones, tablets and embedded systems increasingly use sophisticated vision algorithms to deliver capabilities like augmented reality and gesture user interfaces. Since vision algorithms are computationally demanding, a key challenge when
October 2013 Embedded Vision Summit Technical Presentation: “Using FPGAs to Accelerate 3D Vision Processing: A System Developer’s View,” Ken Lee, VanGogh Imaging
Ken Lee, CEO of VanGogh Imaging, presents the "Using FPGAs to Accelerate 3D Vision Processing: A System Developer's View" tutorial within the "Implementing Vision Systems" technical session at the October 2013 Embedded Vision Summit East. Embedded vision system designers must consider many factors in choosing a processor. This is especially true for 3D vision systems,
“High Speed Vision and Its Applications,” a Presentation from Professor Masatoshi Ishikawa
Professor Masatoshi Ishikawa of Tokyo University delivers the keynote presentation, "High Speed Vision and Its Applications — Sensor Fusion, Dynamic Image Control, Vision Architecture, and Meta-Perception," at the July 2013 Embedded Vision Alliance Member Meeting. High speed vision processing and various applications based on it are expected to become increasingly common due to continued improvement
Embedded Vision on Mobile Devices: Opportunities and Challenges
by Tom Wilson CogniVue Brian Dipert Embedded Vision Alliance This article was originally published at Electronic Engineering Journal. It is reprinted here with the permission of TechFocus Media. Courtesy of service provider subsidies coupled with high shipment volumes, relatively inexpensive smartphones and tablets supply formidable processing capabilities: multi-core GHz-plus CPUs and graphics processors, on-chip DSPs
Microsoft Kinect For Windows 2.0: Developer Registration Is A “Go”
For those of you who haven't already heard, Microsoft unveiled its next-generation Xbox One game console in late May, containing a bundled next-generation "Kinect 2.0" peripheral. Whereas the first-generation Kinect employs a structured light approach to 3-D sensing, "Kinect 2.0" leverages a time-of-flight technique courtesy of Microsoft's 2010 acquisition of Canesta. The included image sensor
Gesture Interfaces: Wi-Fi Waves For Diverse Spaces
A bit more than a year ago, I published a news writeup that covered an alternative (i.e. non-vision-based) gesture interface derived from the partnership work of Microsoft Research and the University of Washington. I wrote: SoundWave [is] a proof-of-concept system that leverages a computer's microphone and speaker combo to implement rudimentary gesture control. Doppler shifts,
April 2013 Embedded Vision Summit Technical Presentation: “Why 3D Sensors Are a Game-Changer for Embedded Vision,” Gershom Kutliroff, Omek Interactive
Gershom Kutliroff, CTO and co-founder of Omek Interactive, presents the “Why 3D Sensors Are a Game-Changer for Embedded Vision” tutorial within the “Image Sensors and Front-End Image Processing” technical session at the April 2013 Embedded Vision Summit. For more information about Omek Interactive, please send the company an email or visit the company’s website.
The Gesture Interface: A Compelling Competitive Advantage in the Technology Race
By Brian Dipert Senior Analyst, BDTI Editor-in-Chief, Embedded Vision Alliance Yair Siegel Director of Marketing, Multimedia, CEVA Simon Morris Chief Executive Officer, CogniVue Liat Rostock Marketing Director, eyeSight Mobile Technologies Gershom Kutliroff Chief Technical Officer, Omek Interactive This article was originally published at EE Times' Communications Design Line. It is reprinted here with the permission
December 2012 Embedded Vision Alliance Member Summit Technology Trends Presentation
Embedded Vision Alliance Editor-in-Chief (and BDTI Senior Analyst) Brian Dipert and BDTI Senior Software Engineer Eric Gregori co-deliver an embedded vision application technology trends presentation at the December 2012 Embedded Vision Alliance Member Summit. Brian and Eric discuss embedded vision opportunities in mobile electronics devices. They quantify the market sizes and trends for smartphones and
Gesture-Enabled User Interfaces: Soon To Be Mainstream On Smartphones And Tablets?
Back in late September, I told you about Movi.Kanti.Revo, a client-side-rendered, HTML5- and web browser-based, and gesture interface-implemented application co-developed by Cirque du Soleil and Google. For the moment, at least, Movi.Kanti.Revo is only supported on conventional computers (along with a limited set of browsers, at that). However, the following portion of a recent writeup
Kinect For Windows Advancements: 3-D Modeling And JavaScript Projects
As I've discussed in a number of past news writeups, Microsoft has now broadened its vision for the Kinect 3-D camera (and microphone array) system beyond its Xbox 360 game console origins to also encompass computer interfaces, thereby formalizing a relationship that existed from Kinect's earliest days courtesy of the hacker community. PC-optimized hardware began
The Society For Information Display Showcases Gesture Interfaces
If you're located in or near Silicon Valley (or aren't, but have access to a computer), are interested in gesture-based user interfaces, and don't have any plans for tomorrow evening, this post is for you. The Bay Area SID (Society for Information Display) chapter sponsors monthly technical seminars on various display-related topics, for SID members
Microsoft’s Kinect for Windows SDK: More Notable Updates (Plus Expanded Hardware Availability) for Today
This morning, Microsoft unveiled the latest iteration in what has become a series of runtime and SDK updates for its Kinect for Windows peripheral. Enhanced access to the device's various sensors' data, perhaps at least in part addressing the issues that Gary Bradski raised in his recent keynote, encompasses the following improvements: Data from the
September 2012 Embedded Vision Summit Presentation: “Introduction to Embedded Vision,” Jeff Bier, Embedded Vision Alliance
Jeff Bier, Founder of the Embedded Vision Alliance and co-founder and president of BDTI, presents the day-opening "Introduction to Embedded Vision" tutorial at the September 2012 Embedded Vision Summit. Topics discussed by Bier in his presentation include a technology overview, application examples, hardware, software and development tool trends, and an overview of the Embedded Vision
September 2012 Embedded Vision Summit Afternoon Keynote: Gary Bradski, OpenCV Foundation
Gary Bradski presents the afternoon keynote at the September 2012 Embedded Vision Summit. Bradski is President and CEO of the OpenCV Foundation and Founder and Chief Technical Officer of Industrial Perception Inc. The "father of OpenCV" (the Open Source Computer Vision Library), Bradski has been the director of its development for more than 14 years,
The Cyber-Circus: A Google-Powered Gesture Interface Showcase
Earlier this year, during a keynote at the Google I/O developer conference, company representatives demonstrated an under-development HTML5- and CSS-based web application called Movi.Kanti.Revo, co-developed with Cirque du Soleil. As of a week ago, it's now available for you to try out for yourself. And notably for an embedded vision audience, it's gesture-based via the
The Gesture Interface: Its Near-Quarter-Century Old Potential Birthplace
Not to take anything away from Nintendo, who created a game console user interface mainstream breakthrough with the Wii Remote, but the company's products to at least some degree stood on the shoulders of forebears. As evidence, check out the above video, which The Verge published earlier this month. The system is called Frox, and