Gesture Control Functions
Embedded Vision In The News: Various Week-Ending Views
Ordinarily, my daily news writeups focus rifle-like on a single-subject theme, but I've collected a diversity of smaller tidbits in recent weeks. And so, for today I thought I'd choose a more shotgun-like approach to delivering information to you. Back in mid-January, I told you how Samsung was leveraging image sensors (and microphones) built into
Vision-Based Gesture Recognition: An Ideal Human Interface for Industrial Control Applications
By Brian Dipert Editor-In-Chief Embedded Vision Alliance Senior Analyst BDTI This article was originally published in Digi-Key's Microcontroller TechZone. An excerpt of it is reprinted here with the permission of Digi-Key. Embedded vision, the evolution and extrapolation of computer-based vision systems that process and interpret meaning from still and video images, is poised to be
Making Things See: Two Author Interviews For Free
Back at the end of January, I told you about Making Things See: 3D Vision With Kinect, Processing, Arduino, and MakerBot, a new book published by O'Reilly. My review copy arrived about a week ago, but I admittedly haven't found sufficient spare cycles to crack it open yet, far from give it a proper perusal
Kinect For Windows: Now Shipping (Along With “Gold” Software), Plus Developer Demos
As I previously reported in early January, Microsoft's Kinect for Windows hardware began showing up in various retail channels on February 1, right on schedule. A month back, when I first checked Amazon's website, it was showing a several-week lead time, but the product is now reportedly in stock and ready for immediate shipment. And
Making Things See: New from O’Reilly
One of the to-date reliable observations which guides my professional life is that a technology has "made it" when O'Reilly Media decides to cover it. Not that any of us in the embedded vision industry had any doubts until now, mind you, but it's time to extend congratulations to the concept of hacking the Microsoft
Gesture Recognition–First Step Toward 3D UIs?
by Dong-Ik Ko and Gaurav Agarwal Texas Instruments This article was originally published in the December 2011 issue of Embedded Systems Programming. Gesture recognition is the first step to fully 3D interaction with computing devices. The authors outline the challenges and techniques to overcome them in embedded systems. As touchscreen technologies become more pervasive, users
Kinect Built Into the PC: Prototypes Suggest Inevitability
Two days from now, the PC-tailored and "close view"-supportive variant of Microsoft's Kinect will reportedly be available for sale. I've suspected ever since hearing the initial news of Microsoft's PC aspirations that the company's plans included not only a USB-tethered peripheral for existing systems but also a bezel-embedded Kinect version licensed to computer OEMs for
Kinect for Windows’ “Close Mode”: Firmware Seemingly Carries The Full Load
Two weeks ago, when I first wrote about Microsoft's upcoming Kinect for Windows, I wondered how substantially it'd differ from the Xbox 360-intended model, and whether the changes would reflect evolution in software, hardware or both. Shortly-thereafter coverage in Wired indicated: The Kinect for Windows unit also offers a modified USB connector and better protection
A Living Room (Embedded) Vision: Samsung Brings Image Sensors To The Television
The persistent rumors of an impending Apple-branded television (likely integrating, among other things, the functionality of today's standalone Apple TV STB) seemingly has other consumer electronics manufacturers motivated to get out in front of the folks at One Infinite Loop, judging from the news coming out of Las Vegas. Although Logitech's Google TV experiment wasn't
Microsoft Kinect’s Increasingly Upbeat Fate: Sales, Hardware And Software Updates
Steve Ballmer's CES-officially-opening keynote is under way as I type this, but thanks to the liveblogs of folks such as Engadget and The Verge (not to mention the Microsoft-served live video stream), I'm able to keep up even though I'm not in attendance in Las Vegas. One tidbit that I just saw is particularly relevant
Intel’s Ultrabook Gesture Interface Cues: For EVA Followers, They’re Old News
It's probably not surprising to any close follower of technology that the Ultrabook form factor snagged center stage at Intel's press briefing earlier today. Taking a page from Apple's MacBook Air, which is based on Intel CPUs, and hoping to steal the thunder from Apple and others' tablets, most of which are not currently based
Recent Investments: eyeSight Raises $4.2 Million From CEVA, Mitsui
Speaking of financial transactions involving recently discussed companies staffed by Israeli founders, eyeSight Mobile Technologies (who I mentioned earlier this month as being the technology basis for Pantech's latest gesture interface-capable camera phones) just a few days ago received a notable Series B incremental investment from a fellow Israeli firm, CEVA, as well as from
Microsoft’s Kinect: Startup Investments And PC Enhancements
After having recently shown us some visionary beyond-game-console applications for the Kinect gesture interface peripheral, Microsoft appears to be ready to "put its money where its mouth is." As first (at least in my RSS feed suite) reported by VentureBeat, the company has partnered with an investment firm called TechStars (which, per its website, "provides
Productivity Future Vision: Microsoft’s Forecasts For Future Embedded Imaging Implementations
Last Thursday, I shared a concept video from Microsoft that showcased a number of under-development and beyond-gaming implementations of the company's Kinect stereo vision peripheral. Today, I'll pass along a bigger-picture visionary clip from Microsoft, which you can find above. Unlike John Gruber, I don't particularly think that vision videos are a waste of corporate
Microsoft Kinect SDK Updated, Visionary Video Published, Commercial Release Scheduled (And Competitor Unveiled)
In a "treat, not trick" move appropriate for the day (Halloween) in which it occurred, Microsoft officially announced on October 31 that (as had already been suspected) it is planning to release a commercial version of the Kinect SDK early next year. As I mentioned in earlier coverage, the current "beta" tag translates into a
The Gesture-Augmented Cellphone: Pantech Gives EyeSight’s Technology An Implementation Home
When it rains, it pours. That's the thought I keep having of late, as announcement after announcement validates the burgeoning trend of using cameraphones' image sensors for gesture interface purposes. One week ago, for example, I mentioned the Windows Phone-based version of Kinectimals. Later that same day, I pointed out some patents (both applied for
A Microsoft Research Mashup: Kinect + Augmented Reality = A Holodeck Mockup
I've often heard it claimed that Microsoft's Research Labs is the only remaining substantial-sized industry R&D arm, subsequent to the demise of Bell Labs and the downsizing of folks like Xerox PARC. While I don't have any particular interest in confirming or refuting the claim, what I will say with confidence is that the multi-site,
Products Versus Patents: Does Apple Also Plan Gesture-Enhanced Handsets?
Whatever Microsoft pioneers, Apple sooner or later seemingly reproduces (and visa versa). Earlier today, I mentioned that Microsoft's just-released Kinectanimals for Windows Phone game title leverages front-facing image sensors on smartphones for gesture interface purposes. Judging from a recently filed patent, Apple has similar aspirations…or at least wants to use its intellectual property as leverage